BASIC VIDEO TOASTER PROCEDURES

The purpose of this outline is to instruct the student in the basic 
procedures for operating the Video Toaster.  This outline is only a 
beginning.  To master the Toaster you must practice and experiment 
on your own (within reason).  You should also familiarize yourself 
with the Newtek Video Toaster Manual. 

ABBREVIATIONS THAT MAY BE USED:

   C:  = Click
   DC: = Double Click
   P:  = Press
   H:  = Press and Hold
   LMB = Left Mouse Button
   RMB = Right Mouse Button
   S/  = Shift
   A/  = Alt
   CG  = Character Generator
   TP  = Toaster Paint
   3D  = 3D Lightwave
   KBE = Keyboard Equivalent
   MM  = Main Menu
   PAR = Personal Animation Recorder

START UP PROCEDURES FOR THE VIDEO TOASTER

  1. Turn on all the monitors you will be using.

  2. Turn on the Toaster (the switch is right, rear, top).

  3. Press “F10” to go to “SETUP”.

4. Check the project number to see if you are in the correct 
Project.  If you are, press “F10” and go back to the Switcher 
Screen.  If you wish to go to another Project, click on the 
triangles in the “PROJECT” box, holding down the LMB, slide the 
arrow to the desired Project, and release the LMB.  Click on 
“LOAD”. The arrow will turn into a “Z”.  When the “Z" 
disappears, the Project is loaded.
     
  5. To go back to the “SWITCHER”, press “F10”.      

SHUTDOWN PROCEDURES FOR THE TOASTER

  1. Go to the “SWITCHER” Screen.

  2. Shutdown all Programs that are running by holding the
     shift key and clicking on their Icons.

  3. Click on “SETUP”.

  4. Click on “QUIT”.

  5. Click on “YES”.

  6. Click on the little rectangle beside “Workbench”.

  7. Click "OK".
 
  8. Turn off the Toaster and all associated equipment.


GUIDED TOUR OF THE VIDEO TOASTER

The “SWITCHER” screen displays: 
           
  The Transitional Effects that are loaded.

  The Icons that are used to load and access programs:
               
    1. “SETUP”

    2. Character Generator

    3. Toaster Paint

    4. Lightwave 3D

  The Icons that access stored information:

    1. Character Generator Pages

    2. Framestores

  The Icons for the 3 Buses:

1. “MAIN” or Program Bus - The icon clicked on this bank is the 
Toaster out-put to the main Switcher 
or the Program monitor.

2. “PREVIEW” Bus - The source clicked on this Bus will go to 
Toaster out-put next if you click “Take” or 
“Auto”, or press Return or the Space Bar.

3. “SUPERIMPOSE" Bus - The Icon clicked on this Bank is used by 
the Luminance Keyer


NOTE: The source selection buttons are duplicated on all three 
Buses.  Each source can be selected on any of the three Buses.

   






The following is an example of how sources might be assigned: 

     Icon "1" = Camera 1

     Icon "2" = Camera 2

     Icon "3" = Camera 3, VTR-2, or PAR
     (The 3-way switch under the Main Switcher Monitor allows
     you to select the source you wish.)
 
     Icon "4" = VTR-1 VHS or VTR-1 3/4 inch
     (The switch mounted above VCR-1 3/4 inch machine allows 
     you to select the VTR you wish.)

     "DV1"    = Digital Video Buffer 1 
                (stores still digital video)

     "DV2"    = Digital Video Buffer 2 
                (stores still digital video)

     "DV3"    = Digital Video Buffer 3, Background Color 
                (The color for “DV3” can be selected in "SETUP".) 


MOUSE CLICKS AND KEYBOARD EQUIVALENTS

  Instead of clicking on the Icon for the following video   
  sources, you may find it faster to use the Keyboard 
  Equivalent (KBE).

         CAM1   CAM2   CAM3   VTR-1   DV1   DV2   DV3 
                       VTR-2  (VHS)
                       PAR    (3/4")

Overlay* - q      w      e      r      t     y     u

Program  - F1     F2     F3     F4     F5    F6    F7

Preview  - 1      2      3      4      5     6     7 

    * Selecting a "SUPERIMPOSE" (overlay) Icon turns on the 
      Luminance Keyer.

EFFECTS BANKS

          KBE             Icon

  Bank    Press           Click   

    A   =  a      or       A

    B   =  b      or       B

    C   =  c      or       C

    D   =  d      or       D

    E   =  S/e    or       E

    F   =  S/f    or       F

    G   =  S/g    or       G

NOTE: All Transitional Effects have a double digit number. The first 
digit represents the horizontal row on which the effect 
appears. The second digit represents its position in that row.

KEYING AN EFFECT:

  To load a Effect:

    Click the Icon for the Effect desired.

  You may execute an effect in any of three ways:

    Click the Effect Icon a second time.

             or  

    Click the “Auto” Button (Once the Effect has been selected).
    
             or
  
    Press the Space Bar (Once the Effect has been selected).

Speed Buttons:

  Effects can be executed at three speeds:

    Slow   =   Click "S"   or   press "," (comma)  

    Medium =   Click "M"   or   press "." (period)

    Fast   =   Click "F"   or   press "/" (slash)

  To take video directly without a Transitional Effect:

    Click the "Take" Icon, or press the "Return" Key.
 
A SELECTED EFFECT CAN BE EXECUTED BY MANUALLY MOVING THE T-BAR:

  Hold the LMB with the pointer on the T-bar and pull down,

            or

  hold the RMB with the pointer anywhere on the Switcher screen and 
  pull down.




WIPE vs. DIGITAL EFFECTS

  A Wipe moves across the image.

  A Digital Effect moves the entire image.

  Digital uses “DV1” and “DV2”.

  (Do not bring moving digital video on twice in a row or you 
  will get a jump at the beginning of the second effect.)

GRABBING A FRAME

NOTE: “Freeze” grabs what is on the Preview Bus and puts it in one 
of the DV Buffers.   
 
KBE’s:  “F” = Freeze mode  (The “FREEZE” icon is depressed.)

        “L” = Live mode  (The “FREEZE” icon is NOT depressed.)

To grab a frame:

1. Check the “Freeze” Icon (if it is depressed) to make sure you 
are in the LIVE mode.  When the “FREEZE” Icon is NOT depressed 
the Toaster is in the LIVE mode and ready to Frame Grab.

2. Bring the desired footage up on “Preview”.

3. Click “Freeze” or press “F”. 
   
4. Remove motion from the frame if necessary.  You can go to 
“SETUP” to remove motion or motion can be removed in TP. (See 
“MOTION REMOVAL”.)

NOTE: “F10” shifts you back and forth between “SWITCHER” and 
“SETUP”.  

   5. Select the frozen frame on the “MAIN” Bus.

   6. Go to “SETUP”. 

   7. On the “GRAPHICS” box, click “SAVE”.

8. Hold the LMB on the triangles and drag to find an empty page. 
Any number between 100 and 999 that is not labeled is an 
available page.

9. Click in the window and type in the name of the frame and 
press “Return”.

  10. Select “1 field” or “4 fields” and click “SAVE”.
  
  11. Wait for the Toaster to finish saving the frame.  The process
      takes about a minute.

MOTION REMOVAL:

  Motion Removal from the “SWITCHER”:

    1. Go to “SETUP”.
  
    2. Press “1 field” for frames with a great deal of motion.

                    or 
      
       Press “2 fields” for frames with limited motion.  

       (2 fields and 1 field can be combined using Rub-Thru in      
       Toaster Paint.)

  Motion Removal with TOASTER PAINT (TP):

    1. Go into TP.

    2. Press the RMB and go to the Preferences Menu in TP.

3. Do a grab in 1 frame (if the frame has motion) or 4 frames 
(if the frame is still). (Frames are saved with Framestore 
compression.)


NOTE: The left two-thirds of the keyboard is called the Keyboard.
The right-hand third of the keyboard is called the Key Pad.
The Enter Key on the Keyboard will be referred to as the 
Return Key. The Enter Key on the Key Pad will be referred to 
as the Enter Key.
 
THE KEY PAD CAN CONTROL THE FOLLOWING:

  1. CG Page selection.

  2. Framestore Page selection.

TO MOVE FROM PAGE TO PAGE OR FRAME TO FRAME:

  1. Use the LMB on the counter

          or

     Use "+" or "-" on the Key Pad

          or

     Type in the desired number on the Key Pad (if you know it).

  2. Press “Enter” on the Key Pad to load or click “LOAD”.




“SETUP” OPTIONS 

   Press “F10” or Click the “SETUP” Icon to get to “SETUP”.

   Color selections on the “SWITCHER” box (in “SETUP”):
 
1. Background color (The top bank of Icons allow you to pick 
the background color.)
 
2. Border color (The second bank of Icons allow you to pick the 
border color for bordered Transitional 
Effects.)

“PROJECT” Section (in “SETUP”):
 
To select a Project:

1. The “DISK” box should read “DH0” on the Toaster on which you 
are learning, but it have another DH number on other 
Toasters.

2. Place the Arrow on the Project Number Window and drag the 
LMB to select the Project you wish.

3. To load the Project whose number is in the window, click on 
the “LOAD” Icon. 

   The “DISK” box (in “SETUP”) gives you access to three drives:
     
     RAM - Random Access Memory

     DH0 - Hard drive

     DF0 - Floppy
 

“CONTROL PANEL” (in “SETUP”)

  You may select:

    1. The 2 monitor mode (to view a CG page over a TP page), by
       clicking “PREVIEW”.

             or

2. The 3 monitor mode (for normal operations), by clicking 
“RGB”.
    

    3. Press “F10” to go back to the “SWITCHER”. 




"SWITCHER"

  While on the Switcher Screen, you can toggle back and forth
  between the two monitor mode and the three monitor mode by
  using the “Help” key on the keyboard.   

    Positionable Effects:

1. To select a positionable effect click D-35, D-36, D-37, or 
D-38. 

      2. Hold the RMB and pull the mouse toward you to size 
         the video.

      3. Release the RMB when you have the proper size.

      4. Move the mouse (without any buttons pressed) 
         to position the video.

      5. The effect can be cycled by using the Spacebar.
 

    3 Options for executing positionable effects:
 
1. Click the LMB on the Effect Icon and the video goes 
to the first position.
         
Click the LMB on the Effect Icon again and the video 
goes full screen.
 
2. Press the Spacebar - The video comes to the first position.
  
Press the Spacebar - The video goes full screen.
or   
Press Shift/Spacebar - The video moves backward from the 
first position.
 
3. Press Return or click “Take” to pop video to full screen.
    
No Frame Effects  F-41, F-42, F-43, F-44

  To go to the “F” Bank (Press "S/F" or click on the “F” icon).

    The T-bar acts as a level control for No Frame Effects 
    and Chroma Effects.  

    (No Frame Effects works best with moving video.)

If you load a Framestore with one of the No Frame Effects 
buttons pressed, you will get that Framestore selected plus the 
Framestore that follows it. The two images will flash 
alternately. 


Chroma Effects (color generation)

   F-15, F-16, F-17, and F-18 on the Effects Bank call up the 
   Chroma Effects Pre-Sets.

   To pre-set a numbered Chroma Effect:

1. Click the Chroma Effects Icon on the “SETUP” Screen.

2. Hold the LMB on the effect’s number and slide the mouse to 
get to the number of the desired Effect.
            
               or

Use the “+” and “-“ keys on the Key Pad.

3. After you have found the Chroma Effect you want, click the 
desired Pre-set Icon on Chroma Effects Screen.

4. Click “SETUP”. 

5. After the Effect is loaded, the Toaster will return to the 
“SETUP” Screen.

6. Click “SWITCHER”.

7.  Click the Chroma Effects Pre-set desired (F-15, F-16, F-17, 
or F-18).  The Chroma Effect will be rendered on the Toaster 
Preview monitor.

8. Click “Take” or press Return to render to the Program 
Monitor.


Digital Effects

1. Enter the LIVE by clicking off the “FREEZE” icon, and clicking 
the same video source on Program and Preview.

2. Click “DV1” and “DV2” on the Preview bank and click “FREEZE”.

3. Select an Organic Transition. (i.e. C-41 through C-46).

4. Select and play a tape that has a great deal of movement.

5. Use the T-Bar to determine the size of the diamond or 
   square effects.







“SUPERIMPOSE”

  A LUMINANCE KEYER EXERCISE

    1. Create a visual with a black area in the frame.

    2. Load the visual in “SUPERIMPOSE”.

    3. Load still or moving video into the Program Bank.

    4. Select the Black Icon on the “SUPERIMPOSE” Bank.

    5. Set level number above the Black Icon with LMB 
       (usually 27-40).
  
  The Program Video will be seen in the black areas of the Overlay. 
   
NOTE: If you select the White Icon, the Program Video will be seen 
in the light colored areas of the Overlay, but the level 
number will probably need to be raised.                  

  To Create a Positionable Arrow:

1. Go to the “CG”.
            
2. Go to an Empty page.
    
3. Select a “KEY” Page.

4. Select the “Symbol” Font.  (If the Symbol Font is not loaded 
see the directions for loading Fonts.)

5. Type capital “E” which is an arrow in the Symbol font.

6. Render the arrow to the DV.  Exit the CG.

7. Select a Positionable Effect. (i.e. D-37)

8. Hold the RMB and pull the mouse toward you to size arrow.

9. Release the RMB and move the arrow with the mouse.

To Place Talent Over a Weather Map:

1. Put the Weather Map on “DV2” on the Program Bus.

2. Place the talent against a white background and put the shot 
on the “SUPERIMPOSE” Bus.
 
3. Select the White Luminance Icon.

4. Key talent over the map using the White Luminance Keyer.

NOTE: Chroma Key usually works better for this effect.


The KBE to go to “Workbench” from the “SWITCHER” is: 

   Control twice and “Alt” twice = “Workbench”

   Control twice and “Alt” twice will also return you to the 
   “SWITCHER” from “Workbench”.


TOASTER PAINT (TP)

  To enter: Click “PAINT”.

  To load a frame:

1. Hold down the RMB.          KBE = “L”.

2. Go to “Picture” on the drag down menu.                       
                              
3. Go to “Load-Frame” and release the RMB.

4. Click on the Framestore you desire or type in the number
of that Framestore.

5. Click on “Load” or press “Enter”.

NOTE: To exit the File Requester, click the Far Left Icon.


NOTE: Toaster Paint has Full Screen and 1/4 Screen modes. 
Frames and Images always load in the 1/4 Screen mode.


You have access to 3 Disks from the File Requester.
 
1.  DFO: Floppy Disk.

2.  RAM: Random Access Memory.

3.  DH0: Hard Drive.   

The File Requester Display Panel will give you:
 
1.  The name of the current Drive.

2.  The number of the Framestore.

3.  The name of the Framestore.


TO STOP LOADING A FRAME:

  1. Press the RMB.

  2. Click “Cancel”.                                     

3. Click the “Undo” Icon to restore the Canvas to its 
configuration before the load began,

              or

Press S/“K” to clear the Screen to black. 

or

Hold down the RMB and drag the pointer to “Clear” and release 
the RMB. (This will clear the Canvas to the currently selected 
color.)

TO SAVE A FRAMESTORE:

  1. Hold the RMB and pull down “Save-Frame”. 

           or 
      
     Press S/“L”.
     
  2. Type an un-used three digit number on the Key Pad.
     (The number should appear in the Framestore # Window.)

  3. With the LMB, click inside the Framestore Name Window to
     make the cursor appear.

  4. Type in an unique name to help identify the Framestore.

  5. Press Return,

         or

     Click “Save Frame”.


TO LOAD AN RGB IMAGE:

  1. Pull down “Load-RGB” 

            or 

     Press “p”.

  2. Click on the name of the desired Image.

  3. Click “Load Image”.

NOTE: RGB is readable in Lightwave and Toaster Paint. Framestore is 
readable in Toaster Paint, but it is NOT readable in 
Lightwave.




TO SAVE AN RGB:

  1. Pull down “Save-RGB”  or press  S/“P”.

  2. Give the Image an unique name.

  3. Click “Save Image”.

RGB’s will be saved in the Lightwave Images File.


TO STOP AN RGB LOAD:

1. Click the RMB.

2. Hold down the RMB and pull down “Clear” and release the RMB 
which will clear the Canvas with the color that is currently 
selected. 
       or 
Press S/“K”, (K for Klear), which will clear the canvas with 
black.


TO GO BACK TO "SWITCHER":

     Press S/“Q”.
          or
Hold the RMB, go to “Picture” and pull down “Switcher” and 
release the RMB.

CAUTION: The above procedures allow you to go to the Switcher 
Screen while TP is running. When you go back to TP 
the Main Canvas will still be there; however, the 
Jump Page will have been lost unless you have saved 
it as a Framestore or an RGB Image.

TO QUIT TP: 

 Press S/Open Quote.

           or

1. Hold the RMB, go to “Picture” and pull down “Quit”.

2. Release the RMB.

3. Click the second “Quit”.  

CAUTION: The above procedure will shut down TP and anything 
that has not been saved will be lost.




TO RENDER A TP IMAGE TO THE PROGRAM MONITOR:

  1. Click the Clapboard  

          or  

  2. Press “F10”.

Tools (from Left to Right)                  KBE

  1. Sketch (has no filled version)          “s”

  2. Draw                                    “d”

  3. Straight Line/Polygon                   “v”

  4. Rectangle                               “r”

  5. Circle                                  “c”

  6. Ellipse                                 “e”

  7. Filled Version (for all of the above    Shift/Tool letter
     except for “Sketch” which has no 
     filled version)

  8. Flood Fill (When this button is         Shift/“w”
     clicked, TP automatically goes into 
     sketch mode.)

KBE

“Undo” - Erases the last step                   u

“Redo’ - Replaces the Undo (with changes)       a



TO GET TO DIFFERENT MODES WITH THE MOUSE:

  1.  Hold the RMB.

  2.  Pull down the “Modes” menu.

  3.  Highlight the desired Mode and release the RMB.
      (If the desired Mode will not highlight, it means that
      TP is not in the right configuration to execute that 
      Mode.  For example:  The Swap Page (Jump Page) must be
      loaded in order to use “Rub Thru”, and a Custom Brush 
      must be loaded in order to use “TXMap”.)





TO LOAD MODES FROM THE KEYBOARD:

   MODE                                                 KBE

     1. “Range” - blends between 2 colors               “1”
 
     2. “Lighten” - lightens all colors                 “2”

     3. “Darken” - darkens all colors                   “3”

     4. “Colorize” - colors image monochromatically     “4”

     5. “Rub-Thru” - rubs through to the jump page      “5”
 
     6. “Blur” - can be done more than once             “6”

        “Blur 2” - can be done more than once           “6” twice

     7. “TXMap” - Texture Map can be used with tile     “7”
        controls and/or warping.

     8. “And” - Posterized                              “8”

     9. “Or” - Negative poster                          “9”

    10. “XOr” - Poly-poster                             “0”

    11. “Normal” - solid color                       Open Quote


TRANSPARENCY CONTROLS

The Transparency Controls are located on the Transparency & 
Warping Control Panel.

Images can be made transparent in four different patterns:
  
1. Total Image Transparency.

2. Hot Spot and Edge Transparency controlled separately.

3. Vertical Hot Bar and Edge Transparency controlled 
   separately. 

4. Horizontal Hot Bar and Edge Transparency controlled 
   separately.  

The Slider on the left of the Transparency Screen controls the 
transparency of the Hot Spot or Hot Bar.

The Slider on the right of the Transparency Screen controls the 
transparency of the Edge(s).

On both Sliders, up is opaque and down is transparent.

  In the “Range” mode, Transparency can be used to give us a 
  gradation between the center color (Hot Spot or Bar) and 
  the edge color.

    Edge Color Selector is far right on the Color Bar.

    Hot Spot Color Selector or Hot Bar Color is left of the 
transparency screen on the Color Bar.

NOTE: Transparency can be used with all Modes.


Picking up Brushes:                           KBE

  1. Select a Tool.                         see Tools

  2. Click the Scissors.                       B 

  3. Make a Brush.


Placing a Brush:

1.  Take the Brush to the place you desire it to be on the 
Current Canvas or the Jump Screen Canvas.

2.  Click the LMB.


Texture Map Mode:

1. Make a Brush in the “Normal” mode.

2. Press “7” 
     or 
Hold the RMB and pull down “TxMap”.

3. Set horizontal and vertical repetitions on the Tile Controls.

4. Use a Filled Tool in the area where you wish the “TXMap” to 
appear.


WARPING CONTROLS

  Warping Controls are used to distort the shape of
  Custom Brushes in the direction of the Warping Screen
  Point or Bar.







TXMap Tile Controls
  
  An Image can be repeated from 1 to 9 times vertically.
 
  An Image can be repeated from 1 to 9 times horizontally.

  The Anti-alias (Smoothing) button softens jagged lines.


BRUSHES

  Brushes have their own Menu which can be pulled down by
  holding down the RMB and going to “Brushes”.

  Brushes can be exchanged using the “Brushes” Pull Down Menu.
                                  
  The “Effects” Sub-Menu, which can be pulled down with the RMB, 
  can flip Brushes horizontally or vertically and rotate them   
  in 90 degree increments.

Rub-Thru Mode:

  1. Press “j” to go to the Jump Screen.

  2. Pull down “Rub-Thru”. 

           or

     Press "5".
 
NOTE: Toggle between the Original Screen and the Jump Screen 
by using the “j” key. If the “Cap Lock” or the “Help” 
Key have been pressed, you may not be able to go to the 
Jump Screen. If you press "j" and the screen flashes, it 
probably means you need more memory. Shut down all 
programs that are not being used.

                                                          
Ways to Select Color:

  1. Choose from the 16 Color Palette.
 
                 or

  2. Choose a color from the Extended Palette or from the Canvas.  
(See below.)

                 or   

  3. Select number values for Red, Blue, and Green.





To Pick a Color From the Canvas:
 
  1. Press the “,” key or click on “Pick”.
  
  2. Move the arrow across the screen.

  3. Press the LMB when the arrow points to the color you desire.

To Select a Color from the Extended Tablet or anywhere
on the screen:

1.  Click and hold the LMB on the Current Color Window and then 
   move the arrow to the new color desired. 

  2. Release the LMB when the Current Color Window becomes the
     color desired.

To use Amiga Fonts in TP a special disk is required.                
                    
  1. Click “F”.

  2. Click Disk.

  3. Select Font and font size.

  4. Click “Open Font”.

  5. Type in Text.

  6. Click Bold, Italicized, or Underlined if desired.

NOTE: Any on the Modes can be applied to typed Text.

GRID and COORDINATES

  To see a Coordinate Display:
 
    Click on the Mode Indicator on the Tool Menu.
            or
    1. Hold the RMB.

    2. Pull down "Prefs."

    3. Pull down "Coordinates."

    4. Release the RMB.                                    

  To set a Grid:

    1. Pull down "Prefs" with the RMB.

    2. Pull down "Set Grid" and release the RMB.
    
   

3. Hold the LMB and drag the mouse to set the Grid size on
   the canvas.

4. Release the LMB when you have the Grid size you desire.

NOTE: The Pound Sign (#) means the Grid is on. When the Grid is on, 
you can only draw between the points on the Grid.
    
5. Pull down "Use Grid" to remove the Grid.

NOTE: Press Shift/“Q” to go to the “Switcher”. Toaster Paint will be 
left on.  The Frame that was on the Screen when you left 
Toaster Paint will stay in Toaster Paint. CAUTION: The Jump 
Page will be lost unless you have saved it.

  To grab a frame for TP:

    1. Go the “SWITCHER”.

    2. Select the video you wish to grab on the
       “PREVIEW” Bus.

    3. Click “FREEZE”.

    4. Note whether the image you wish to take to TP is in 
       “DV1” or “DV2”.   

    5. Click “PAINT”.

    6. Hold the RMB and pull down “Prefs”.

    5. Release the RMB on “Grab DV1” or “Grab DV2” on “One” 
       or “Four” fields.  (The grabbing process will take a
       minute or so.)

    6. After the frame has been grabbed, press “F10” to render 
       to the Program Monitor.

NOTE: A 1-field grab will remove motion, but a 4-field grab will 
not.  A 4-field grab will give more resolution to the image 
and should be used on still images.


  To Transfer a CG Page to TP:

    1. Go to the “SWITCHER” Screen.

2.  Click the arrows on the “GRAPHICS” box and drag to the 
   CG Page desired.

    3. Click on “LOAD”.

4. Note where the CG page is by looking at the Preview Bank 
(i.e. “DV2”).

5.  Click on “PAINT”.

    6. Hold the RMB and go to “Prefs”.

    7. Release the RMB on 4-field grab from “DV2” or “DV1” 
       depending upon where your CG page is.

When working in TP:

  The “w” key will render a selected mode or effect to the 
  entire Canvas.

  The “w” key can also be used to pick up the entire screen 
  as a Brush:

     1. Press “b”.

     2. Press “w”.

 RUB THRU FLOOD FILL

     1. Go to the “CG”.

     2. Create a Backdrop Page.

     3. Type Text.

     4. Make the Letters as white as possible (255).

     5. Make the background whatever you desire.

     6. Render the frame.

     7. Exit the CG by pressing Escape.

     8. Click “PAINT” with the LMB.

     9. Hold the RMB and go to "Prefs."

    10. Go to “DV1” or “DV2” and grab with “4 Fields” by 
        releasing the RMB.

    11. Go to the "Range" mode (“1”). 

    12. Select two colors for Color Range.

    13. Select the Filled Rectangle.

    14. Make the rectangle cover the word or words 
        you wish to color.                                    

    15. Click “UNDO”.

    16. Press "j" to go to the Jump Screen.

17.  Click “REDO”.

18.  Press “j” to go back to the other Canvas.
    
19. Click the Flood Fill icon.

    20. Go to the “Rub Thru” mode (“5”).

    21. Click inside each Letter you wish to change to the Range 
Colors.


 EMBOSSING

     1. Go to a blank "CG" Page.

     2. Select a Backdrop Page.
 
     3. Type the word(s) to be embossed and space the Letters
        using Alt/Right arrow.

     4. Make the Letters white (“210”).

     5. Make the background solid black (“0”).

     6. Press "F9" and render to “DV1” or “DV2”.

     7. Press "Esc" to exit the “CG” and go to the “SWITCHER”.
        (Note in which DV your CG Page is stored.)

     8. Click “PAINT”.

     9. After entering TP, hold down the RMB, go to Preferences, 
        go to the appropriate DV and grab it on “4 fields”.

    10. When the frame is rendered in TP, click the Rectangle 
        and Filled.
                   
    11. Click Brush (scissors).

    12. Hold the RMB, and go to “Brushes” and select 
        “No Background”.

    13. Using the LMB, make a box around the word(s). 
        This will become your Brush.

    14. Off-set the brush (of the word) slightly up and to the left.

    15. Without moving the mouse, press "j" to go to the Jump Page.

16. Lay the brush on the jump page by pressing the LMB without 
moving the mouse.

    17. Select the Square Brush Tip.

    18. Press “0” (zero) to go to the “XOr” mode.

19. Make a large negative on the jump page using Rectangle and 
Filled. 

    20. Go to the original Canvas by pressing “j”. 

    21. Press “6” twice for “Blur 2” and then hit “REDO”.

    22. Hold the RMB, go to “Mode” and select “Rub-Thru”.

    23. Go to the Transparency Menu and make transparency 50%.

    24. Click “REDO”.

    25. Hold the RMB, go to “Mode” and select “Normal”.

    26. Make transparency 0%.

27. Pick up a new image as a Brush (using Rectangle, Filled, and 
Scissors).  The size of the border you leave around your 
word(s) will determine the spacing between the words in 
TXMap.  

    28. Press “7” to go to the “TXMap” mode.

    29. Select the vertical and horizontal repetitions.

    30. Press “w” and wait for the selected repetitions to be
        rendered to the entire page.

    31. Click the RMB or press “Esc” to return the display panels 
(menus) to the screen.

    32. Press “4” to go to “Colorize”.

    33. Select a color and the desired degree of transparency.

    34. Test the color and the transparency in a small filled
        rectangle.  BE SURE TO CLICK “UNDO” AFTER EACH TEST,
        INCLUDING THE LAST ONE.
    
    35. When you have the color and transparency you desire, 
        press “w” and wait for the entire page to render.
                                 
    36. To make a black hole in your page:

        a. Hold the RMB, go to “Mode”, pull down “Normal” and
           release the RMB.

        b. Make transparency 0%.

        c. Select black as your color.


d. Use a Filled Rectangle to make the black hole.
   
e. You can use Lighten and Transparency, and Darken and 
Transparency to make a border around the black. The best 
tool for this is the Filled Polygon.          


  CREATING BRUSHES FOR THE CG:

 1. An image for a Brush can be obtained in the following ways:

a.  Grab the image using the “FREEZE” function.

b.  Create and render an image in 3D Lightwave.

c.  Create an image in Toaster Paint.

2.  Take the image to Toaster Paint (if it’s not already 
   there).

 3. Give the image a black background (if it doesn’t already
    have one).

 4. Make your tool a Filled Rectangle.

 5. Click the Scissors.

6.  Holding down the RMB, drag to “Brushes” to “No Background”,
    and release the RMB.

7.  Draw a rectangle around the image you wish to make into 
   a Brush.

8. Holding down the RMB, drag to “Brushes” to “Save”, and 
    release the RMB.

 9. Click on the “Brushes” directory in the File Selector 
    Window.

10. Click in the window to the left of the “Save” Icon.

11.  Type in the name of the Brush.

12.  Click on the “Save” Icon.









CREATING A FIVE-DAY FORECAST GRAPHIC:
 
1.  Create a background by selecting colors in the “Range” Mode.
2.  Use the Transparency Screen to determine where the colors
 will go.
 
3.  Press “w”.
4.  Click the Full Screen Icon.
  
5.  Holding down the RMB, go to “Pref.”, to “Set Grid”, and 
release the RMB.

7. Go to the Canvas and set the gird size by pressing the LMB,   
 dragging the Mouse to the desired size, and releasing the     
 LMB.

8. Using the Filled Rectangle and the “Normal” Mode, draw 
   boxes for the five days.

NOTE: It is usually best to draw the center box first.

9. Click the Quarter Screen Icon.
 
10. You may emboss the boxes by using the Filled Polygon         
   with “Lightening” and “Darkening” if you desire.

11. Using the Filled Rectangle and/or the Filled Polygon draw
    any other lines or streaks you desire.

 12. Press “j” to go to the Jump Screen (Page).
  
13. Load or create Weather Symbols on a black background on the
    Jump Screen.

14. To make a “No Background” Brush of a Weather Symbol:

a.  Click on Rectangle and Filled,
b.  Click on the Scissors,
c.  Hold down the RMB and drag to “Brushes”, to “No
   Background”, and then release the RMB.

 15. Holding down the RMB again, drag to “TxMap” and release.
 
16. Click the Transparency Panel Icon.

17. On the Tile Control Panel, make the Vertical Repetitions 
    “1”, and the Horizontal Repetitions “1”.

18.  Using a Filled Rectangle, draw a box in the location you
    want the Brush to go.
 
 19. Repeat steps 12 through 18 as needed.

20. When the graphic has been completed (except for text),
    hold down the RMB, drag to “Pictures”, to “Switcher”,
    and release the RMB.

21. On the “Switcher” Screen, click “CG”.

22. Once in the “CG”, find an Empty Page.

23. Click on “Key”.

24. Click on the Backdrop Icon.

 25. Click on “Continue”.
 
26. Click on the Color Palette.

27. Click on the Background Icon.

28. Click on the “Paint”. 

29. Click on “Continue”.

30. Press “Alt” plus “Help” to get the an Overlay Screen on the
    Preview Monitor and click the Render Icon. 

31. Click in each desired rectangle to place the Cursor there.

32. After you have entered all the high and low temperatures 
    and all the text, use the Font, Color, Shadow, and Border
    controls for final touches.  (Remember elements have to 
    be selected before they can be affected.)   

33. Final positioning of text can be accomplished using “Shift”
    and the Arrows and/or “Alt” and the Arrows.

34. Click on the Render Icon to render to the Preview Screen.

35. After the Preview has rendered, click on the Clapboard to
    render to Program.

36. Press “Alt” + “Help” to get out of the Overlay mode.

37. You may wish to save this CG page as a Lightning Bolt Page, 
or you may wish to go to “SETUP” and save it as a 
Framestore.

NOTE: If this graphic design is scheduled to be used more 
than once, save a Master of the page without the 
temperatures and Weather Symbols. 






Operation of the Character Generator:

   If the letters on the “CG” Icon are depressed, 
   the CG program is loaded.

   If the letters on the “CG” Icon are NOT depressed,
   the CG program is NOT loaded.

   To load the CG program, click on the “CG” icon.

   The KBE for going into “CG” after it has been loaded is "F9".
 
   To exit “CG” and go to the “SWITCHER” press Escape.


CG Commands: (See the next page for the Icon functions.) 

  

Main Menu

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Page and Book Controls Menu

19 20 21 22 23 24

Palette Menu

25 26 27 28 29 30 31 32 33 34 35 The following numbers correspond to the numbers on the menus on page 26. The numbers refer to either the Icon directly below them or the Icon directly above them. 1. Click and drag this Icon to get a list on the fonts that are loaded in the book. You can choose a Font for items that are selected. 2. Click this Icon to get a Page Selection Panel. 3. Click the up arrow to go to the previous Page, and click on the down arrow to go to the next Page. 4. Click this Icon to go to the “Switcher” Screen. 5. Click this Icon to bring up the Page and Book Controls Menu. See icons 19-24. 6. Click this Icon bring up a Sub-Menu not pictured on page 26. This sub-menu allows you to add and delete fonts and brushes among other things (see 36). 7. Click this Icon to bring up the Palette Menu, which allows you to make color selections for various items. See 25-36. 8. Click this Icon to select the type of Shadow you desire. 9. Click this Icon to select the direction the Shadow will fall. 10. Click this Icon to select the length of the Shadow. 11. Click this Icon to determine the thickness of the Border (or outline) around a Letter. 12. Click this Icon to determine whether the Border goes around just the Letter or around the Letter and the Shadow. 13. Click this Icon to justify the selected item horizontally. There are four positions: Center, Left, Right, and None (anywhere). If you plan to move the lines using the Shift/arrows, use the anywhere position. 14. Click this Icon to justify the selected item vertically. 15. Click this Icon to justify the selected item to the lower third. 16. Click this Icon to make a Lightning Bolt Page. 17. Click this Icon to render a single line on the page. 18. Click this Icon to render the entire page. 19. Click this Icon to go back to the Main Menu. 20. Click this Icon to go to the “Switcher” Screen. 21. Click this Icon to select a “Key” (Overlay) Page. 22. Click this Icon to select a Backdrop Page. 23. Click this Icon to select a Scroll Page. 24. Click this Icon to select a Crawl Page. 25. Click this Icon to select the type of Background you desire. 26. Click this Icon to select the color and transparency of Letters. 27. Click this Icon to select the color and transparency of Shadows. 28. Click this Icon to select the color and transparency of Borders. 29. These RED, GREEN, & BLUE Sliders allow you to choose any color. 30. Click this Icon to select a solid color background. 31. Click this Icon to select a two color background. 32. Click this Icon to select a Framestore background. 33. Click this Icon to select the color for the top of your two color background. 34. Click this Icon to select the color for the bottom of your two color background. 35. Click this Icon to select one of the preset colors. The following Icons are on the “F” Sub-menu which is not pictured on page 26. 36. The left Icon allows you to select which Brush or Box will be in the top layer if they are overlapping. This function is available for “KEY”" Pages and Backdrop Pages only.
The right icon allows you to select which Brush or Box will be in the bottom layer if they are overlapping. This function is available for “KEY”" Pages and Backdrop Pages only. NOTE: Text will always be in a layer in front of Boxes and Brushes. On the “F” Sub-Menu brings up the FONT SELECTIONS. Brings up the BRUSH SELECTIONS. Deletes a selected Font or Brush from the available Fonts List. NOTE: If the loaded Fonts List is full, you will have to delete a font from the List before you add another one.
Erase Line Erase Page Erase Book General Notes on Creating “CG” Pages: To select an Empty Page: Click on the Page Icon and type the page number on the key pad if you know the number of the Page to which you wish to go. or Use the “+” and/or “-” keys on the Key Pad to find an Empty Page. Once you have found a blank Page, you can turn that Page into one of four types of Pages: 1. A "KEY" (Overlay) Page 2. A Backdrop Page 3. A Scroll Page 4. A Crawl Page To select a type of Page: 1. The “CG” will automatically default to a “KEY” Page. If this is the type of Page you desire, you can start creating your Page. 2. If you desire another type of Page, click on the “KEY” Icon and the following Icons will appear: for a Backdrop (Framestore) Page. for a Scroll Page. for a Crawl Page. 3. Select the type of Page desired. NOTE: If a Function Icon does not appear for the type of Page you have selected, it means that function is not available for that type of Page. NOTE: If you choice a Backdrop Page, you have three options for your background: (1) a Solid Color Page, (2) a Gradient (two color) Page, or a Framestore Page. 4. Click on the place on the Page where you want your first Element to be. (Every time you click you create a new Element which can be controlled separately.) 5. You can type text (or add a box to “Key”, Backdrop, and Scroll Pages; or add a brush to “Key” and Backdrop Pages. 6. After you have added an Element, you can select it, then color and size the Element and its Shadow and Border. NOTE: To affect a Letter or Element, that Letter or Element must be selected. Click once on Brushes, Boxes, or single Letters to select them. Double click on any letter in an Element of text to select the entire Element. Hold shift and double click on any Element to select an entire Page. 7. You can reposition an Element by selecting them and moving it with the mouse. 8. Click the Render icon to put your Page on the Preview Screen. 9. Press “F10” or click the Clapboard to render to the Program Screen. HELPFUL HINTS: Holding Shift and pressing the Arrow Keys moves an Element (Vertically and Horizontally). Holding "Alt" and pressing the Arrow Keys kerns the Letters (Horizontally). To move the cursor use the Arrow Keys. Write down the numbers of your colors if you are going to duplicate the colors later. How to Create an “KEY” Page 1. Enter the “CG”. 2. Go to an Empty Page: Use “+” or “-” keys on the Key Pad to find an Empty Page. 3. Click the LMB on the spot where you desire the first Element to be. NOTE: Each time you check the LMB, you begin a new Element. 4. Select the Font you desire. 5. Type your Text. 6. Create any Boxes you desire. 7. Load any Brushes you wish to use. NOTE: For the following functions to affect a Letter or Element, that Letter or Element must be selected. Click once on Brushes, Boxes, or single Letters to select them. Double click on any Letter in an Element of text to select the entire Element. Hold shift and double click on any Element to select an entire Page. 8. Click on the Color Palette and select colors and transparency for Text, Boxes, Shadows and Outlines. 9. Select Shadow options. a. No Shadow. b. A Shadow that is attached to the Letter. c. A Shadow that is not attached to the Letter. 10. If you chose to have a Shadow, you need to select the direction in which the Shadow will fall. 11. Select the length of the Shadow if you have one. 12. Select one of four Border (outline) Options. a. No outline. b. Thin outline. c. Medium outline. d. Thick outline. 13. If you selected an outline, you have two additional Border options: a. Outline around just the Letter. b. Outline around the Letter and the Shadow. 14. Justify elements left, right, center or anywhere if necessary. 15. Justify elements to the vertical center if desired. 16. Justify elements to the lower third if desired. 17. Press “F9” to render a Page to the Preview Screen. 18. Press “F10” to render the Preview Page to the Program Screen. NOTE: The “F10” Icon will not render until “F9” finishes rendering. To Create a Backdrop (Framestore) Page in "CG": 1. Enter the “CG”. 2. Go to an Empty Page: Use “+” or “-” keys on the Key Pad to find an Empty Page. 3. Click on the “KEY” icon. 4. Click of the Backdrop icon. 5. Click the LMB on the spot where you desire the first Element to be. NOTE: Each time you click the LMB, you begin a new Element. 6. Select the Font you desire. 7. Type your Text. 8. Create any Boxes you desire. 9. Load any Brushes you wish to use. 10. To access background selections, click the Color Palette Icon. 11. Select one of three background options: a. A background in one color. b. A background in gradient colors. 1. Click the raised paint brush for the top of the frame. 2. Select a color with the Sliders. 3. Click the lowered paint brush for the bottom of the frame. 4. Select a color with the Sliders. 5. Click “CONTINUE” to return to the Main Menu. c. A Toaster Paint background. 1. Click the “PAINT” Icon. 2. Click “CONTINUE” to return to the Main Menu. 3. Press “F9” to render the background. NOTE: For the following functions to affect a Letter or Element, that Letter or Element must be selected. Click once on Brushes, Boxes, or single Letters to select them. Double click on any Letter in an Element of text to select the entire Element. Hold shift and double click on any Element to select an entire Page. 12. Click on the Color Palette and select colors and transparency for Text, Boxes, Shadows and Borders. 13. Select Shadow options. a. No Shadow. b. A Shadow that is attached to the Letter. c. A Shadow that is not attached to the Letter. 14. If you chose to have a Shadow, you need to select the direction in which the Shadow will fall. 15. Select the length of the Shadow if you have one. 16. Select one of four Border options. a. No outline. b. Thin outline. c. Medium outline. d. Thick outline. 17. If you selected an outline, you two additional Border options: a. Outline around just the Letter. b. Outline around the Letter and the Shadow. 18. Justify elements left, right, center or anywhere if necessary. 19. Justify elements to the vertical center if desired. 20. Justify elements to the lower third if desired. 21. Press “F9” to render a Page to the Preview Screen. 22. Press “F10” to render the Preview Page to Program. NOTE: The “F10” Icon will not render until “F9” finishes rendering. How to use a TP Framestore as a Backdrop for the “CG”: 1. Load TP by clicking on its Icon. 2. Hold the RMB. 3. Go to “Load-Frame” and release the RMB; or press “1”. 4. Click on the name of the Framestore with the LMB. or Enter its number. 5. Click on “Load-Frame”" or press the “Enter” key. 6. Click the Clapboard icon or press “F10” (to render to Program if you wish to see the whole frame). 7. Hold the RMB, move to “SWITCHER” and release the RMB; or press S/"Q". 8. Go to the 2-monitor mode by pressing “Help” while still on the “Switcher” Screen. 9. Click “CG”. NOTE: If you forgot to enter the 2-monitor mode while on the “SWITCHER" screen, you may enter that mode by holding "Alt" and pressing "Help" while in "CG". 10. Go to an Empty Page: Use “+” or “-” keys on the Key Pad to find an Empty Page. 11. Click on the “KEY” Icon. 12. Click of the Framestore Icon. 13. Click on the Color Palette Icon. 14. Click on the Background Icon. 15. Click on the “Paint” Icon. 16. Click on “Continue”. 17. Press “F9” to render to the Preview Screen. NOTE: Using the Preview monitor, you will now be able to place your Text in the exact position you desire on the TP Image. 18. Click the LMB on the spot where you desire the first Element to be. NOTE: Each time you click the LMB, you begin a new Element. 19. Select the Font you desire. 20. Type your Text. 21. Create any Boxes you desire. 22. Load any Brushes you wish to use. NOTE: For the following functions to affect a Letter or Element, that Letter or Element must be selected. Click once on Brushes, Boxes, or single Letters to select them. Double click on any Letter in an Element of text to select the entire Element. Hold shift and double click on any Element to select an entire Page. 23. Click on the Color Palette and select colors and transparency for Text, Boxes, Shadows and Borders. 24. Select Shadow options. a. No Shadow. b. A Shadow that is attached to the Letter. c. A Shadow that is not attached to the Letter. 25. If you chose to have a Shadow, you need to select the direction in which the Shadow will fall. 26. Select the length of the Shadow if you have one. 27. Select one of four Border options. a. No outline. b. Thin outline. c. Medium outline. d. Thick outline. 28. If you selected an outline, you have two additional Border options: a. Outline around just the Letter. b. Outline around the Letter and the Shadow. 29. Justify Elements left, right, center or anywhere if necessary. 30. Justify Elements to the vertical center if desired. 31. Justify Elements to the lower third if desired. 32. Press “F9” to render a Page to the Preview Screen. 33. Press “F10” to render the Preview Page to Program. NOTE: The “F10” Icon will not render until “F9” finishes rendering. To Create a Scroll Page 1. Enter the “CG”. 2. Go to an Empty Page: Use “+” or “-” keys on the Key Pad to find an Empty Page. 3. Use the Spacebar and the Return Key to place the cursor on the spot where you desire the first Element to be. NOTE: Each time you check the LMB, you begin a new Element. 4. Select the Font you desire. NOTE: Chroma Fonts will not render properly in Scroll or Crawl. 5. Type your Text. 6. Create any Boxes you desire. NOTE: Brushes are not available for Scroll Pages. 7. Click on the Color Palette and select colors for Text, Boxes, Shadows and Borders. NOTE: All Text and Boxes must be the same color, and all Shadows and Borders must be the same color. NOTE: For the following functions to affect a Letter or Element, that Letter or Element must be selected. Click once on Brushes, Boxes, or single Letters to select them. Double click on any Letter in an Element of text to select the entire Element. Hold shift and double click on any Element to select an entire Page. 8. Select Shadow options. a. No Shadow. b. A Shadow that is attached to the Letter. c. A Shadow that is not attached to the Letter. 9. If you chose to have a Shadow, you need to select the direction in which the Shadow will fall. 10. Select the length of the Shadow if you have one. 11. Select one of four Border options. a. No outline. b. Thin outline. c. Medium outline. d. Thick outline. 12. Justify Elements left, right, center or anywhere if necessary. 13. Click on the Speedometer Icon to control the speed of the scroll. 14. Click on the Repeat Icon to control whether the Scroll: a. Loops once, b. Loops endlessly, c. Loops and stops. 15. Press “F10” to render to Program. (The RMB stops a Scroll.) To Create a Crawl Page: 1. Enter the “CG”. 2. Go to an Empty Page: Use “+” or “-” keys on the Key Pad to find an Empty Page. 3. Select the Font you desire. NOTE: Chroma Fonts will not render properly in Scroll or Crawl. 4. Type your Text. NOTE: Brushes and Boxes are not available for Crawl Pages. 5. Click on the Color Palette and select colors for Text, Shadows, and Borders. NOTE: All Text must be the same color, and all Shadows and Borders must be the same color. NOTE: All of the following options will affect the entire Text. 6. Select Shadow options. a. No Shadow. b. A Shadow that is attached to the Letter. c. A Shadow that is not attached to the Letter. 7. If you choose to have a Shadow, you need to select the direction in which the Shadow will fall. 8. Select the length of the Shadow if you have one. 9. Select one of four Border options. a. No outline. b. Thin outline. c. Medium outline. d. Thick outline. 10. If you selected an Border, you have two additional Border options: a. Outline around just the Letter. b. Outline around the Letter and the Shadow. 11. Justify Elements to the vertical center if desired. 12. Justify Elements to the lower third if desired. 13. Click on the Speedometer Icon to control the speed of the Crawl. 14. Click on the Repeat Icon to control whether the Crawl: a. Loops once, b. Loops endlessly. 15. Press “F10” to render to Program. The RMB will stop a Crawl. TO SAVE "CG" PAGES: 1. Go to the Sub-Menu. 2. Click “Save Book”. 3. Exit “CG” by pressing Escape. DO NOT CLOSE DOWN THE “CG”. 4. Click “SETUP”. 5. Click “SAVE” Project. TO LOAD "CG" PAGES INTO A NEW PROJECT: 1. Go to "SETUP". 2. Create and load a new Project. 3. Select the Project number of the Project that contains the desired “CG” Pages. 4. Click the LOAD BOOK Icon. CAUTION: Using the Load Book operation will erase any CG pages you might have in the new Project. TO REVEAL A LIST 1. Create a full list. 2. Copy the list. 3. Erase appropriate items from each list. 4. Select a Horizontal Wipe and manually reveal. or 4a. Select a Positionable Wipe (D-17). 4b. Use the RMB to wipe in the frame. 4c. Release the RMB and move the mouse to position the first reveal. 4d. Press the Spacebar. 4e. Press the Spacebar again. The Return Key creates a pop-in. CG ART CARD 1. Create a CG Backdrop Page. (Make the Letters black and make the background white.) 2. Place the Framestore on the “SUPERIMPOSE” Bus. 3. Select the Art Card Icon. 4. Select on the Preview Bank the source that will replace the white. 5. Select on the Program Bank the source that will replace the black letters. Revised 7/31/98 UNCP Revision 7/31/98